As a veteran of the NBA 2K series the last nine years, it should come as no surprise to learn to play the NBA Live 09 was a bit of effort. As many of you know, Live 09 is the control scheme takes some getting used to, and is a completely new experience for many, even those who have played the series live in the past. The biggest challenges facing struggles from the beginning during my gaming experience referred to the defensive side of the ball. I figured it would put together some quick tips to help with the defense, and hopefully help some of you who still have a difficult time keeping opponents from lighting up. Without further ado, here are my five keys to playing successful defense in NBA Live 09.
1. NBA Play Academy Mini-Games
I know this sounds like a complete hassle, but these mini-games are fundamental to understanding how Live 09 for defense affairs of the ball. Within the Academy will be quick (and difficult) tutorials on how to properly box out for defensive rebounds, how to time your jump to block shots, how the shadow of an offensive ball handler, and how to deal with an offensive player “Quickstrike anklebreakers.” If you’re new to the series, or playing around on the defensive side of the ball, I recommend you spend an hour at the Academy of Fine adjust its defensive skills. As someone completely new to the series, I could not understand why I oppose the offensive lights and blowing past me on every possession for uncontested jumpers and layups. After spending some time at the Academy to find out what each button did, and how to use every tool at my disposal defense, I had the opportunity to not only play better D, but also more complex figures of defensive play.
2. Learn and get used to urge his players and movements
Live 09 player does an excellent job of replicating the momentum and movement. You will notice the difference when the defense played with a guy like Chris Paul in front of a guy like Shaq or Yao. It is very important to learn how players move and how to measure its momentum when trying to make a play. Through my personal experience, I found it best to move the left stick carefully when playing defense. If you jam in the bottom left corner with large movements (ie, a fast-moving all the way to finish up), the player will move so fast, with his momentum takes him out of control sometimes. If you remain in control of their movements, and move the stick in smaller intervals, you will be able to gain more control over their defensive front.
When jumping for a rebound, or attempt a block, the drive system also comes into play. Make sure you understand the player must gather momentum before jumping for the ball / block. Many people misunderstand this “gathering” as a kind of lag or delay with the game – this is not true. When you are anticipating a surge of paying close attention to the player you are controlling, and how it reacts when jumping. Certain players jump faster (Kobe), and others will take some time to gain momentum (Ben Wallace). A good jumping technique has to do with paying attention to the arc of the ball off the rim on a rebound, or the position of the body of an offensive player shooting the ball when going for a block. If you can nail the time when the momentum-gathering process in a player by player basis, you are grabbing rebounds and blocking shots like a pro.
Boxing out is fundamental in this game. I’ve never played a title rings before it actually makes you pay attention to boxing out, and proper body position on rebounds. Make sure the experiment at the Academy on the proper way to control your player’s body movements in the defense post. It is very important to learn how to make a copy on an offensive player down low in order to obtain a better position than him in the box outside. This takes some getting used to, and you have to drink the left stick to be good at it, but once you find a way to consistently box to be a beast on the boards.
3. No “SPAM” Turbo button
This is probably one of the most important strategies for success in D in Live 09, and is directly correlated with the reproductive drive and the motion as stated above. Due to the movement of the game system, the turbo button that can give your player that needs extra boost can also be moved quickly from good defensive position. The only thing worse you can do when the defensive man to man in an opponent is holding down the turbo button while the shadow of that player. The turbo button instantly adds more power / focus on every move you make (this is the definition of turbo after all). The problem as I have said is that the momentum of your player is key to achieving successful body positioning on defense. The turbo button should only be used when it comes back quickly on defense, or running behind a man who has an open look. No, I repeat, do not constantly hold the turbo button down all the time to play defensively. As a veteran of 2K this was a hard lesson to learn. I was so used to holding my turbo button while I was in charge of my defense that had become almost second nature to hold the trigger while playing basketball title. She was with me often lose control of my defender, and burn for easy points.
Turbo also has to be understood in terms of how to make your player jump. When it settles down turbo it takes longer for your player to jump in the air. The combination of turbo and makes the player jump meet for a moment longer to take a break / jump more aggressive at the ball. Most times if you use this strategy to raise a rebound is the player to fly out of the position of the ball because turbo is changing the aggressiveness of the attempt to board. To succeed on the boards to ensure that learning to box out and then get on board without spamming your turbo. Just use the turbo button while trying to jump from an open shooter, or go for an aggressive attempt to block a dunk / tray.
The moral of the story is that given a turbo boost, but also takes away control of your player – use it wisely.
4. Know how and when to use “Defense Assist”
OK, this is perhaps the biggest change between the living and 2K on the defensive side, and took more time to adjust. You need to understand that the left trigger (L2 for PS3 people out there) is not a defensive “front” button as it has been for many years in basketball games. The button is used for what is called “defensive help, which is the equivalent of making sure you find team player he is defending, and also add up. Once your place man up however, the game is responsible for playing defense for you and subtly move your player. On paper this sounds too much like “locking in defense” of the 2K series, but on the court is very different. Instead of block as an offensive player in NBA 2K9, the defense simply gravitates to help your player to the general direction of his counsel. It is more a feature for casual gamers who have difficulty in establishing who should be defended. If you are a of those players, and you get lost on the defensive side of the ball, simply press the L trigger, and ready to take you to your brand.
This feature can cause many problems for people (myself included) who think it works like a face as 2K-up button. The problem is that if you hold the button down to assist the defense and try to play D like a game of 2K, which completely lose control of your player. You are trying to strafe with the offensive player and the game is pulling in a different direction than simply trying to gravitate toward the man. It is difficult to explain in writing, but those of you who have played the game know what I’m talking about. It almost feels like you’re trying to fight the magnetic control of the computer to play defense and the game becomes frustrating. I was so discouraged when I first played the game (before I did not think to hold the button down all the time in D), I thought the game was the defense brokenon. Once I realized the actual use of the button, I found myself in complete control of my defender, instead of feeling like I was controlling the team.
Defense help is useful, however. I use it in spurts, whenever you need to respond quickly to a defender during the half-court sets, and even use it if I lose my man in a counterattack to try to recover. The key to using the feature is to pull it in rapid bursts, do not hold down a full possession. If you want to deal with an opponent, make sure you hold the joystick right and shuffle with your man to the left post. We also know that you can use the defensive help along flicking the right stick up or down, to protect her man tight or loose, respectively. I have not found the system as useful as a man who plays D without assistance, but the option is there for you to play.
5. Knowing when to use “D Block”
One of Live 09 coolest features is the “lock on defense.” This is basically a hybrid of the old series of March Madness’ blocking and locking in the 2K control in the control (but far better than both in my opinion). With this feature, just the man Handler ball, and use the stick that had left the body. Once fixed you should move the left stick together with their movements or else burn (resulting in a release made 90 percent of the time). The feature has to do with risk / reward, and is very fun to use. For those who do not know how to use the feature, I can see that it becomes very frustrating, even leading some to stop playing the game .
The key to success is knowing that this feature is a huge risk for your use. Unlike 2K lock on defense is NOT necessary to use the Live to succeed. Before you even try to block a player who needs to answer two questions: How good is my defensive player controlled, and how good of a dribble penetrator is the guy I’m about to lock in? These two issues are critical to success when using the lock function. You really have to use the strategy and knowledge of the NBA to make good use of the function. I think it’s good to finally have this type of risk and reward for the defensive in a game of hoops. 2K lock on defense allows anyone to block any other player. Sure, you can break the lock on the offensive, but there seems to be so dependent on the player or to block risky as it does in vivo. You are not going to block Chris Paul to Chris Quinn in Live 09, so why even try. Now if you have Wally Szczerbiak block Ron Artest is possible that about something. Over half of the game, I am probably completely block a player three or four times. As I said, this feature is not necessary to succeed in D.
It is also important to understand how to use the lock on D. You need to understand that can be deactivated at any time once they have participated – just pull away from your brand. I found a lot of success in quickly lock my man to annoy, and then release before he makes a move. It seems that this causes the opponent to pass the ball a good percentage of the time, and forces the other team in the creation of another work. If you find yourself to be a great off the dribble by an offensive player, disconnect immediately and seek his counsel against using the techniques mentioned in this article. You may also call for a quick double team, hold B or circle.
So there you have it, my five keys to playing successful defense in NBA Live 09. I know that the game feels completely different on defense, and takes some time to learn, but once you do, Live 09 is one of the most rewarding hoops games I’ve played games in my career 20-plus years. free to add your own tips to Feel comments on this article, and hopefully we can put together a guide to preventive packages for Live 09.
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